![]() Also applied for 1 second when teleporting in Untaris at specific spots, and during transportation to Oryx’s Castle.Īlso used by various bosses between phases. Players: Applied for 3 seconds when teleporting to another player or when entering a new area (2 seconds while teleporting inside dungeons), along with Stunned and Silenced. Various enemies may mimic the effect by making their sprite temporarily disappear. Quiet will instantly dispel Invisibility. Enemies cannot target the player, but the player is still susceptible to attacks. Players: used by Rogue’s Cloaks, Prism of Shattered Light, Turncoat Cape, Ghost Pirate Rum, and Crystallised Mist. Currently, all Inspiring items grant 1.25x range, except Lullaby which decreases range by 75% instead. Enemies that use Inspired have separate projectile code with longer range for the duration to give the illusion of the effect Inspired has no actual effect on Enemies.Įffect on players: Weapon range is increased by a certain multiplier determined by the source. Note that for bosses that gain or lose immunities in specific phases/parts of the fight, the boss health bar will not update to show it.Įffect on enemies: Visual. While enemies do not have standard status icons telegraphing what debuffs they are immune to, boss enemies will have their immunities shown above their dedicated boss health bar in the form of grey shields with the respective status effects displayed on them: ![]() Oryx the Mad God 3 has conditional immunity to Armor Break, and the Void Entity has complete immunity to both Armor Break and Curse. The standard statuses that enemies can be potentially immune to are Stun, Stasis, Paralyze, Daze, and Slow. Sick negates this effect, taking priority.Įnemies: used by many enemies, including the majority of Event Bosses and Dungeon Bosses.Įntity cannot be affected by the respective status effect, signified by red “Immune” text appearing over the enemy when a player tries to inflict said status effect on them. Increases HP regeneration by 20 HP per second. White floating pixels rise around the player, similar to Energised. Healing Players: used by many of Paladin’s Seals, Many of Priest’s Tomes, including all tiered tomes, Lifebringing Lotus, Ballistic Star, Bottled Honey, and Royal Jelly. Increases MP regeneration by 10 MP per second. ![]() See how attacks damage are calculated here Energized Players: used by Seal of Eternal Life, Epiphany Skull, Ornaments of Unity, and Oryxmas Ornament: Energized.Įffect on enemy: Purely visual, but can sometimes signify that the enemy has been empowered somehow.Įffect on player: White floating pixels rise around the player, similar to Healing. ![]() Note: This increases damage dealt by 25%, not the ATT stat. Weak negates this effect, taking priority. Players: used by many of Paladin’s Seals, Orb of Conflict, Memento Mori, and Battalion Banner.Įffect on enemies: Visual signifies that an enemy’s attacks will be Armor Piercing.Įffect on players: Increases damage from weapons by 25%. See how attacks per second are calculated here Damaging Note: This increases attack speed by 25%, not the DEX stat. Dazed negates this effect, taking priority. Players: used by many of Warrior’s Helms, Chief’s War Horn, Star of Enlightenment, Soul of the Bearer, and Lifebringing Lotus.Įnemies: used by Chief Beisa and his minions.Įffect on enemies: Visual signifies the enemy is under some kind of offensive boost.Įffect on players: Increases attack speed by 25%. Armor Broken negates this effect, taking priority. Increases DEF by 50% during damage calculations, rounded down. Player: used by Helm of the Juggernaut, Tome of Holy Protection, Marble Seal, Seal of the Battle God, Cloak of the Mad God, Daybreak Chakram
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